Add spectator list during the game (when lobby messages are disabled).
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+9
-6
@@ -220,8 +220,9 @@ void Game::startHand()
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boost::shared_ptr<PlayerInterface> Game::getPlayerByUniqueId(unsigned id)
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{
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boost::shared_ptr<PlayerInterface> tmpPlayer;
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PlayerListIterator i = getSeatsList()->begin();
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PlayerListIterator end = getSeatsList()->end();
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PlayerList tmpList = getSeatsList();
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PlayerListIterator i = tmpList->begin();
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PlayerListIterator end = tmpList->end();
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while (i != end) {
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if ((*i)->getMyUniqueID() == id) {
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tmpPlayer = *i;
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@@ -235,8 +236,9 @@ boost::shared_ptr<PlayerInterface> Game::getPlayerByUniqueId(unsigned id)
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boost::shared_ptr<PlayerInterface> Game::getPlayerByNumber(int number)
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{
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boost::shared_ptr<PlayerInterface> tmpPlayer;
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PlayerListIterator i = getSeatsList()->begin();
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PlayerListIterator end = getSeatsList()->end();
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PlayerList tmpList = getSeatsList();
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PlayerListIterator i = tmpList->begin();
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PlayerListIterator end = tmpList->end();
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while (i != end) {
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if ((*i)->getMyID() == number) {
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tmpPlayer = *i;
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@@ -258,8 +260,9 @@ boost::shared_ptr<PlayerInterface> Game::getCurrentPlayer()
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boost::shared_ptr<PlayerInterface> Game::getPlayerByName(const std::string &name)
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{
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boost::shared_ptr<PlayerInterface> tmpPlayer;
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PlayerListIterator i = getSeatsList()->begin();
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PlayerListIterator end = getSeatsList()->end();
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PlayerList tmpList = getSeatsList();
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PlayerListIterator i = tmpList->begin();
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PlayerListIterator end = tmpList->end();
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while (i != end) {
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if ((*i)->getMyName() == name) {
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tmpPlayer = *i;
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