next steps skinning implementation (config ready)
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@@ -85,6 +85,11 @@ public slots:
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void addGameTableStyle();
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void removeGameTableStyle();
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void setSelectedCardDeckStyleActivated();
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void showCurrentCardDeckStylePreview();
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void addCardDeckStyle();
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void removeCardDeckStyle();
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private:
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bool playerNickIsChanged;
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@@ -101,7 +106,7 @@ private:
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std::list<int> myManualBlindsList;
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std::list<int> myNetManualBlindsList;
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std::list<std::string> myGameTableStylesList;
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std::list<std::string> myCardDecksList;
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std::list<std::string> myCardDeckStylesList;
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ConfigFile* myConfig;
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boost::shared_ptr<selectAvatarDialogImpl> mySelectAvatarDialogImpl;
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