Error messages are shown when joining a network game fails. Still need to handle players which left and kicking players.
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@@ -106,7 +106,7 @@ ClientThread::Main()
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GetCallback().SignalNetClientGameInfo(msg);
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// Additionally signal the start of the game.
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if (msg == MSG_SOCK_GAME_START)
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if (msg == MSG_NET_GAME_START)
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GetCallback().SignalNetClientGameStart(GetGameData());
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}
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}
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