Error messages are shown when joining a network game fails. Still need to handle players which left and kicking players.

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lotodore committed 2007-04-28 13:07:06 +00:00
1 parent e0bc14282f
commit da2939a7a8
12 files changed
+410 -272

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@@ -106,7 +106,7 @@ ClientThread::Main()
GetCallback().SignalNetClientGameInfo(msg);
// Additionally signal the start of the game.
if (msg == MSG_SOCK_GAME_START)
if (msg == MSG_NET_GAME_START)
GetCallback().SignalNetClientGameStart(GetGameData());
}
}