Error messages are shown when joining a network game fails. Still need to handle players which left and kicking players.
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@@ -19,8 +19,8 @@
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#include <net/sessiondata.h>
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SessionData::SessionData()
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: m_id(SESSION_ID_INIT), m_state(SessionData::Init)
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SessionData::SessionData(unsigned id)
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: m_id(id), m_state(SessionData::Init)
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{
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}
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