Error messages are shown when joining a network game fails. Still need to handle players which left and kicking players.
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@@ -52,6 +52,7 @@ public:
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void Init(const std::string &pwd, const GameData &gameData);
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void SendError(int errorCode, SOCKET s);
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void SendToAllPlayers(boost::shared_ptr<NetPacket> packet);
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void AddConnection(boost::shared_ptr<ConnectData> data);
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void AddNotification(unsigned notification);
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