Error messages are shown when joining a network game fails. Still need to handle players which left and kicking players.
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@@ -30,13 +30,11 @@ class SessionData
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public:
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enum State { Init, Established };
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SessionData();
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SessionData(unsigned id);
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~SessionData();
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unsigned GetId() const
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{return m_id;}
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void SetId(unsigned id)
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{m_id = id;}
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State GetState() const
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{return m_state;}
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void SetState(State state)
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