Fixing player counter - only count sessions which are established (after login). Send number of players in announce message. (Bug found through test case.)

This commit is contained in:
lotodore
2011-02-13 17:24:40 +00:00
parent fdcf1ce297
commit dafd78c578
3 changed files with 24 additions and 1 deletions
+6 -1
View File
@@ -272,6 +272,10 @@ ServerLobbyThread::AddConnection(boost::shared_ptr<tcp::socket> sock)
netAnnounce->serverType = serverType_serverTypeInternetAuth;
break;
}
{
boost::mutex::scoped_lock lock(m_statMutex);
netAnnounce->numPlayersOnServer = m_statData.numberOfPlayersOnServer;
}
GetSender().Send(sessionData, packet);
sock->async_read_some(
@@ -1984,7 +1988,8 @@ void
ServerLobbyThread::UpdateStatisticsNumberOfPlayers()
{
ServerStats stats;
unsigned curNumberOfPlayersOnServer = m_sessionManager.GetRawSessionCount() + m_gameSessionManager.GetRawSessionCount();
// Get all logged-in sessions and all sessions within a game.
unsigned curNumberOfPlayersOnServer = m_sessionManager.GetEstablishedSessionCount() + m_gameSessionManager.GetRawSessionCount();
{
boost::mutex::scoped_lock lock(m_statMutex);
if (curNumberOfPlayersOnServer != m_statData.numberOfPlayersOnServer) {