Added avatar manager which will help when transfering and caching avatars. Using boost::filesystem. MD5 sum is used to identify avatars, different types of files are possible. Avatar cache (and the avatars provided) use for example <md5sum>.png as file names, so that no additional storage for the md5sum is required.
A cache directory with write permissions is required, however, as avatars are not cached in RAM.
This commit is contained in:
@@ -0,0 +1,51 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
/* A manager for avatar files, MD5sums and a cache. */
|
||||
|
||||
#ifndef _AVATARMANAGER_H_
|
||||
#define _AVATARMANAGER_H_
|
||||
|
||||
#include <core/crypthelper.h>
|
||||
#include <map>
|
||||
|
||||
class AvatarManager
|
||||
{
|
||||
public:
|
||||
|
||||
AvatarManager();
|
||||
~AvatarManager();
|
||||
|
||||
bool Init(const std::string &dataDir, const std::string &cacheDir);
|
||||
|
||||
bool GetHashForAvatar(const std::string &fileName, MD5Buf &md5buf);
|
||||
bool GetAvatarFileName(const MD5Buf &md5buf, std::string &fileName) const;
|
||||
bool StoreAvatarInCache(const MD5Buf &md5buf, const std::string &fileExtension, const unsigned char *data, unsigned size);
|
||||
|
||||
protected:
|
||||
typedef std::map<MD5Buf, std::string> AvatarMap;
|
||||
|
||||
void InternalReadDirectory(const std::string &dir);
|
||||
|
||||
private:
|
||||
AvatarMap m_avatars;
|
||||
|
||||
std::string m_cacheDir;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user