Added avatar manager which will help when transfering and caching avatars. Using boost::filesystem. MD5 sum is used to identify avatars, different types of files are possible. Avatar cache (and the avatars provided) use for example <md5sum>.png as file names, so that no additional storage for the md5sum is required.

A cache directory with write permissions is required, however, as avatars are not cached in RAM.
This commit is contained in:
lotodore
2007-09-08 16:26:10 +00:00
parent 2f1e371e4f
commit db208190be
5 changed files with 197 additions and 2 deletions
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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
/* A manager for avatar files, MD5sums and a cache. */
#ifndef _AVATARMANAGER_H_
#define _AVATARMANAGER_H_
#include <core/crypthelper.h>
#include <map>
class AvatarManager
{
public:
AvatarManager();
~AvatarManager();
bool Init(const std::string &dataDir, const std::string &cacheDir);
bool GetHashForAvatar(const std::string &fileName, MD5Buf &md5buf);
bool GetAvatarFileName(const MD5Buf &md5buf, std::string &fileName) const;
bool StoreAvatarInCache(const MD5Buf &md5buf, const std::string &fileExtension, const unsigned char *data, unsigned size);
protected:
typedef std::map<MD5Buf, std::string> AvatarMap;
void InternalReadDirectory(const std::string &dir);
private:
AvatarMap m_avatars;
std::string m_cacheDir;
};
#endif