Automatic action when for player timeout. First try, not finished yet.
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@@ -89,6 +89,7 @@ void ServerGuiWrapper::flipHolecardsAllIn() {}
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void ServerGuiWrapper::nextRoundCleanGui() {}
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void ServerGuiWrapper::meInAction() {}
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void ServerGuiWrapper::disableMyButtons() {}
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void ServerGuiWrapper::startTimeoutAnimation(int playerId, int timeoutSec) {}
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void ServerGuiWrapper::stopTimeoutAnimation(int playerId) {}
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@@ -73,8 +73,9 @@ public:
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void nextRoundCleanGui();
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void meInAction();
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void startTimeoutAnimation(int playerId, int timeoutSec);
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void stopTimeoutAnimation(int playerId);
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void disableMyButtons();
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void startTimeoutAnimation(int playerId, int timeoutSec);
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void stopTimeoutAnimation(int playerId);
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void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
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void logNewGameHandMsg(int gameID, int handID) ;
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