Automatic action when for player timeout. First try, not finished yet.

This commit is contained in:
lotodore
2007-06-08 22:14:05 +00:00
parent 1d838fcc07
commit db4aea3f78
9 changed files with 25 additions and 14 deletions
+3 -2
View File
@@ -73,8 +73,9 @@ public:
void nextRoundCleanGui();
void meInAction();
void startTimeoutAnimation(int playerId, int timeoutSec);
void stopTimeoutAnimation(int playerId);
void disableMyButtons();
void startTimeoutAnimation(int playerId, int timeoutSec);
void stopTimeoutAnimation(int playerId);
void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
void logNewGameHandMsg(int gameID, int handID) ;