Automatic action when for player timeout. First try, not finished yet.
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@@ -87,6 +87,7 @@ void GuiWrapper::flipHolecardsAllIn() { myW->signalFlipHolecardsAllIn(); }
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void GuiWrapper::nextRoundCleanGui() { myW->signalNextRoundCleanGui(); }
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void GuiWrapper::meInAction() { myW->signalMeInAction(); }
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void GuiWrapper::disableMyButtons() { myW->signalDisableMyButtons(); }
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void GuiWrapper::startTimeoutAnimation(int playerId, int timeoutSec) { myW->signalStartTimeoutAnimation(playerId, timeoutSec); }
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void GuiWrapper::stopTimeoutAnimation(int playerId) { myW->signalStopTimeoutAnimation(playerId); }
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