More work on report game function on server side.
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@@ -90,3 +90,9 @@ ServerDBGeneric::AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id /
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{
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m_ioService->post(boost::bind(&ServerDBCallback::ReportAvatarFailed, &m_callback, requestId, replyId));
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}
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void
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ServerDBGeneric::AsyncReportGame(unsigned requestId, unsigned replyId, DB_id */*creatorPlayerId*/, unsigned /*gameId*/, const std::string &/*gameName*/, DB_id */*byPlayerId*/)
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{
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m_ioService->post(boost::bind(&ServerDBCallback::ReportGameFailed, &m_callback, requestId, replyId));
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}
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