More work on report game function on server side.
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@@ -47,6 +47,7 @@ public:
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virtual void EndGame(unsigned requestId);
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virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId);
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virtual void AsyncReportGame(unsigned requestId, unsigned replyId, DB_id *creatorPlayerId, unsigned gameId, const std::string &gameName, DB_id *byPlayerId);
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private:
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boost::shared_ptr<boost::asio::io_service> m_ioService;
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