More work on report game function on server side.
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@@ -45,6 +45,7 @@ public:
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virtual void EndGame(unsigned /*requestId*/) {}
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virtual void AsyncReportAvatar(unsigned /*requestId*/, unsigned /*replyId*/, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/, DB_id * /*byPlayerId*/) {}
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virtual void AsyncReportGame(unsigned /*requestId*/, unsigned /*replyId*/, DB_id */*creatorPlayerId*/, unsigned /*gameId*/, const std::string &/*gameName*/, DB_id */*byPlayerId*/) {}
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};
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#endif // _SERVERDBNOACTION_H_
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