More work on report game function on server side.
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@@ -154,6 +154,8 @@ protected:
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void UserValid(unsigned playerId, const DBPlayerData &dbPlayerData);
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void UserInvalid(unsigned playerId);
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void UserBlocked(unsigned playerId);
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bool IsGameReported(unsigned /*gameId*/) const {return false;}
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void AddReportedGame(unsigned /*gameId*/) {}
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void SendReportAvatarResult(unsigned byPlayerId, unsigned reportedPlayerId, bool success);
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void RequestPlayerAvatar(boost::shared_ptr<SessionData> session);
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