adapt log of local game to log of network/internet game
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@@ -490,7 +490,7 @@ void LocalHand::setBlinds()
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(*it_c)->setMySet((*it_c)->getMyCash());
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// 1 to do not log this
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(*it_c)->setMyAction(PLAYER_ACTION_ALLIN,1);
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(*it_c)->setMyAction(PLAYER_ACTION_ALLIN);
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} else {
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(*it_c)->setMySet(smallBlind);
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@@ -510,7 +510,7 @@ void LocalHand::setBlinds()
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(*it_c)->setMySet((*it_c)->getMyCash());
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// 1 to do not log this
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(*it_c)->setMyAction(PLAYER_ACTION_ALLIN,1);
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(*it_c)->setMyAction(PLAYER_ACTION_ALLIN);
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} else {
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(*it_c)->setMySet(2*smallBlind);
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@@ -526,7 +526,7 @@ void LocalHand::switchRounds()
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// logging last player action
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PlayerListConstIterator previousPlayerIt = getRunningPlayerIt(previousPlayerID);
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if(previousPlayerIt != runningPlayerList->end()) {
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if(myLog) myLog->logPlayerAction((*previousPlayerIt)->getMyName(),myLog->transformPlayerActionLog((*previousPlayerIt)->getMyAction()),(*previousPlayerIt)->getMySet());
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if(myLog) myLog->logPlayerAction((*previousPlayerIt)->getMyName(),myLog->transformPlayerActionLog((*previousPlayerIt)->getMyAction()),(*previousPlayerIt)->getMyLastRelativeSet());
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}
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PlayerListIterator it, it_1;
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