adapt log of local game to log of network/internet game

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floty committed 2012-12-22 00:19:53 +01:00
1 parent 2b1543a453
commit dc5f7fb495
8 files changed
+30 -40

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+1 -1
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@@ -195,7 +195,7 @@ ClientPlayer::getMyLastRelativeSet() const
}
void
ClientPlayer::setMyAction(PlayerAction theValue, bool /*blind*/)
ClientPlayer::setMyAction(PlayerAction theValue, bool /*human*/)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
myAction = theValue;
+1 -1
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@@ -64,7 +64,7 @@ public:
int getMySet() const;
int getMyLastRelativeSet() const;
void setMyAction(PlayerAction theValue, bool blind);
void setMyAction(PlayerAction theValue, bool human);
PlayerAction getMyAction() const;
void setMyButton(int theValue);