adapt log of local game to log of network/internet game
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@@ -195,7 +195,7 @@ ClientPlayer::getMyLastRelativeSet() const
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}
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void
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ClientPlayer::setMyAction(PlayerAction theValue, bool /*blind*/)
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ClientPlayer::setMyAction(PlayerAction theValue, bool /*human*/)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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myAction = theValue;
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