F1-F4 key indicator dynamical displayed on buttons now.

This commit is contained in:
doitux
2009-03-27 00:33:26 +00:00
parent b096149678
commit dd16cdee48
9 changed files with 202 additions and 40 deletions
+38 -1
View File
@@ -27,6 +27,7 @@
#include "mycardspixmaplabel.h"
#include "mysetlabel.h"
#include "myavatarlabel.h"
#include "myactionbutton.h"
#include "mychancelabel.h"
#include "log.h"
#include "chat.h"
@@ -428,6 +429,8 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
pushButton_AllIn->setStyleSheet("QPushButton:enabled { background-color: #145300; color: #99D500;} QPushButton:disabled { background-color: #145300; color: #486F3E; font-weight: 900;}");
// away radiobuttons
// QString radioButtonString("QRadioButton { color: #99D500; } QRadioButton::indicator { width: 13px; height: 13px; } QRadioButton::indicator::checked { image: url("+myAppDataPath+"gfx/gui/misc/radiobutton_checked.png); }");
QString radioButtonString("QRadioButton { color: #99D500; } QRadioButton::indicator { width: 13px; height: 13px;} QRadioButton::indicator::checked { image: url("+myAppDataPath+"gfx/gui/misc/radiobutton_checked.png);} QRadioButton::indicator::unchecked { image: url("+myAppDataPath+"gfx/gui/misc/radiobutton_unchecked.png);} QRadioButton::indicator:unchecked:hover { image: url("+myAppDataPath+"gfx/gui/misc/radiobutton_unchecked_hover.png);} QRadioButton::indicator:unchecked:pressed { image: url("+myAppDataPath+"gfx/gui/misc/radiobutton_pressed.png);} QRadioButton::indicator::checked { image: url("+myAppDataPath+"gfx/gui/misc/radiobutton_checked.png);} QRadioButton::indicator:checked:hover { image: url("+myAppDataPath+"gfx/gui/misc/radiobutton_checked_hover.png);} QRadioButton::indicator:checked:pressed { image: url("+myAppDataPath+"gfx/gui/misc/radiobutton_pressed.png);}");
@@ -1389,6 +1392,8 @@ void gameTableImpl::provideMyActions(int mode) {
lineEdit_betValue->setDisabled(TRUE);
myButtonsCheckable(FALSE);
refreshActionButtonFKeyIndicator(1);
}
else {
pushButton_AllIn->setEnabled(TRUE);
@@ -1406,7 +1411,8 @@ void gameTableImpl::provideMyActions(int mode) {
else { pushButtonCallCheckString = "Call $"+QString::number(getMyCallAmount()); }
pushButtonFoldString = "Fold";
refreshActionButtonFKeyIndicator();
}
else { // flop,turn,river
@@ -1425,6 +1431,7 @@ void gameTableImpl::provideMyActions(int mode) {
pushButtonBetRaiseString = "Raise $"+QString::number(getMyBetAmount());
}
}
refreshActionButtonFKeyIndicator();
}
if(mode == 0) {
@@ -1433,6 +1440,8 @@ void gameTableImpl::provideMyActions(int mode) {
pushButtonCallCheckString = "Check";
if( (currentGame->getActivePlayerList()->size() > 2 && currentGame->getSeatsList()->front()->getMyButton() == BUTTON_SMALL_BLIND ) || ( currentGame->getActivePlayerList()->size() <= 2 && currentGame->getSeatsList()->front()->getMyButton() == BUTTON_BIG_BLIND)) { pushButtonFoldString = "Fold"; }
else { pushButtonFoldString = "Check / Fold"; }
refreshActionButtonFKeyIndicator();
}
else {
pushButtonBetRaiseString = "";
@@ -1443,6 +1452,8 @@ void gameTableImpl::provideMyActions(int mode) {
lineEdit_betValue->setDisabled(TRUE);
myButtonsCheckable(FALSE);
refreshActionButtonFKeyIndicator(1);
}
}
@@ -2934,6 +2945,8 @@ void gameTableImpl::resetMyButtonsCheckStateMemory() {
void gameTableImpl::clearMyButtons() {
refreshActionButtonFKeyIndicator(1);
pushButton_BetRaise->setText("");
pushButton_CallCheck->setText("");
pushButton_Fold->setText("");
@@ -3232,3 +3245,27 @@ void gameTableImpl::refreshCardsChance(GameState bero)
delete myCardsValue;
}
void gameTableImpl::refreshActionButtonFKeyIndicator(bool clear)
{
if(clear) {
pushButton_AllIn->setFKeyText("");
pushButton_BetRaise->setFKeyText("");
pushButton_CallCheck->setFKeyText("");
pushButton_Fold->setFKeyText("");
}
else {
if(myConfig->readConfigInt("AlternateFKeysUserActionMode") == 0 ){
pushButton_AllIn->setFKeyText("F4");
pushButton_BetRaise->setFKeyText("F3");
pushButton_CallCheck->setFKeyText("F2");
pushButton_Fold->setFKeyText("F1");
}
else {
pushButton_AllIn->setFKeyText("F1");
pushButton_BetRaise->setFKeyText("F2");
pushButton_CallCheck->setFKeyText("F3");
pushButton_Fold->setFKeyText("F4");
}
}
}
+1
View File
@@ -139,6 +139,7 @@ public slots:
void refreshGameLabels(int);
void refreshButton();
void refreshPlayerAvatar();
void refreshActionButtonFKeyIndicator(bool =0);
void setPlayerAvatar(int myID, QString myAvatar);
void guiUpdateDone();
+39
View File
@@ -0,0 +1,39 @@
//
// C++ Implementation: mycardspixmaplabel
//
// Description:
//
//
// Author: FThauer FHammer <f.thauer@web.de>, (C) 2007
//
// Copyright: See COPYING file that comes with this distribution
//
//
#include "myactionbutton.h"
using namespace std;
MyActionButton::MyActionButton(QGroupBox* parent)
: QPushButton(parent)
{
}
MyActionButton::~MyActionButton()
{
}
void MyActionButton::paintEvent(QPaintEvent * event) {
QPushButton::paintEvent(event);
QPainter painter(this);
painter.setPen(QColor(240,240,240));
painter.setOpacity(0.5);
QFont f= painter.font();
f.setPixelSize(9);
painter.setFont(f);
painter.drawText(8,11,15,15,Qt::AlignLeft,fKeyText);
}
+33
View File
@@ -0,0 +1,33 @@
//
// C++ Interface: mycardspixmaplabel
//
// Description:
//
//
// Author: FThauer FHammer <f.thauer@web.de>, (C) 2007
//
// Copyright: See COPYING file that comes with this distribution
//
//
#ifndef MYACTIONBUTTON_H
#define MYACTIONBUTTON_H
#include <QtGui>
#include <QtCore>
class MyActionButton : public QPushButton
{
public:
MyActionButton(QGroupBox*);
~MyActionButton();
void paintEvent(QPaintEvent * event);
void setFKeyText ( const QString& theValue ){fKeyText = theValue;}
private:
QString fKeyText;
};
#endif