New log object for network/internet games. Preliminary code.
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+5
-5
@@ -41,12 +41,12 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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blindsList = myGameData.manualBlindsList;
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dealerPosition = startData.startDealerPlayerId;
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dealerPosition = startData.startDealerPlayerId;
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if(DEBUG_MODE) {
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startSmallBlind = 10;
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if(DEBUG_MODE) {
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startSmallBlind = 10;
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currentSmallBlind = startSmallBlind;
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dealerPosition = 4;
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dealerPosition = 4;
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}
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int i;
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@@ -57,7 +57,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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while (player_i != player_end)
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{
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if ((*player_i)->GetUniqueId() == dealerPosition)
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if ((*player_i)->GetUniqueId() == dealerPosition)
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break;
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++player_i;
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}
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