New log object for network/internet games. Preliminary code.
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-2
@@ -44,7 +44,7 @@ class Game {
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public:
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Game(GuiInterface *gui, boost::shared_ptr<EngineFactory> factory,
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const PlayerDataList &playerDataList, const GameData &gameData,
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const StartData &startData, int gameId, Log *myLog = 0);
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const StartData &startData, int gameId, Log *myLog);
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~Game();
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@@ -75,7 +75,7 @@ public:
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void setCurrentHandID(int theValue) { currentHandID = theValue; }
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int getCurrentHandID() const { return currentHandID; }
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unsigned getDealerPosition() const { return dealerPosition; }
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unsigned getDealerPosition() const { return dealerPosition; }
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boost::shared_ptr<PlayerInterface> getPlayerByUniqueId(unsigned id);
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boost::shared_ptr<PlayerInterface> getCurrentPlayer();
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