cancel new game dialog between games fixed
impoved key handling while type and set bets
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@@ -3992,7 +3992,7 @@
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<x>0</x>
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<y>0</y>
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<width>874</width>
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<height>30</height>
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<height>29</height>
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</rect>
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</property>
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<widget class="QMenu" name="menuSpiel" >
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@@ -4061,8 +4061,24 @@
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<y>616</y>
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</hint>
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<hint type="destinationlabel" >
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<x>717</x>
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<y>614</y>
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<x>716</x>
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<y>627</y>
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</hint>
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</hints>
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</connection>
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<connection>
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<sender>spinBox_set</sender>
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<signal>editingFinished()</signal>
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<receiver>pushButton_set</receiver>
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<slot>click()</slot>
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<hints>
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<hint type="sourcelabel" >
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<x>572</x>
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<y>498</y>
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</hint>
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<hint type="destinationlabel" >
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<x>533</x>
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<y>501</y>
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</hint>
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</hints>
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</connection>
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@@ -1422,15 +1422,13 @@ void mainWindowImpl::postRiverRunAnimation6() {
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if (playersPositiveCashCounter==1) {
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callNewGameDialog();
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//Bei Cancel nichts machen!!!
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return;
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}
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//sonst
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else {
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}
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postRiverRunAnimation6Timer->start(newRoundSpeed);
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}
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void mainWindowImpl::flipHolecardsAllIn() {
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int i;
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@@ -1466,8 +1464,6 @@ void mainWindowImpl::flipHolecardsAllIn() {
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}
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void mainWindowImpl::startNewHand() {
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if( !breakAfterActualHand){ actualGame->startHand();
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@@ -108,7 +108,7 @@ void settingsDialogImpl::setFlipsidePicFileName()
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{
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QString fileName = QFileDialog::getOpenFileName(this, tr("Select your Flipside Picture"),
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QDir::homePath(),
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tr("Images (*.png *.xpm)"));
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tr("Images (*.bmp *.png *.xpm)"));
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if (!fileName.isEmpty())
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lineEdit_OwnFlipsideFilename->setText(fileName);
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