cancel new game dialog between games fixed

impoved key handling while type and set bets
This commit is contained in:
doitux
2007-01-29 21:25:33 +00:00
parent 48019eaa63
commit ddd199f103
3 changed files with 23 additions and 11 deletions
+19 -3
View File
@@ -3992,7 +3992,7 @@
<x>0</x>
<y>0</y>
<width>874</width>
<height>30</height>
<height>29</height>
</rect>
</property>
<widget class="QMenu" name="menuSpiel" >
@@ -4061,8 +4061,24 @@
<y>616</y>
</hint>
<hint type="destinationlabel" >
<x>717</x>
<y>614</y>
<x>716</x>
<y>627</y>
</hint>
</hints>
</connection>
<connection>
<sender>spinBox_set</sender>
<signal>editingFinished()</signal>
<receiver>pushButton_set</receiver>
<slot>click()</slot>
<hints>
<hint type="sourcelabel" >
<x>572</x>
<y>498</y>
</hint>
<hint type="destinationlabel" >
<x>533</x>
<y>501</y>
</hint>
</hints>
</connection>
+3 -7
View File
@@ -1422,15 +1422,13 @@ void mainWindowImpl::postRiverRunAnimation6() {
if (playersPositiveCashCounter==1) {
callNewGameDialog();
//Bei Cancel nichts machen!!!
return;
}
//sonst
else {
}
postRiverRunAnimation6Timer->start(newRoundSpeed);
}
void mainWindowImpl::flipHolecardsAllIn() {
int i;
@@ -1466,8 +1464,6 @@ void mainWindowImpl::flipHolecardsAllIn() {
}
void mainWindowImpl::startNewHand() {
if( !breakAfterActualHand){ actualGame->startHand();
+1 -1
View File
@@ -108,7 +108,7 @@ void settingsDialogImpl::setFlipsidePicFileName()
{
QString fileName = QFileDialog::getOpenFileName(this, tr("Select your Flipside Picture"),
QDir::homePath(),
tr("Images (*.png *.xpm)"));
tr("Images (*.bmp *.png *.xpm)"));
if (!fileName.isEmpty())
lineEdit_OwnFlipsideFilename->setText(fileName);