error handling for card deck styles
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@@ -67,11 +67,35 @@ void CardDeckStyleReader::readStyleFile(QString file) {
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tempString1 = tmpStr1;
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if(itemsList->ValueStr() == "StyleDescription") { StyleDescription = QString::fromUtf8(tempString1.c_str()); }
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else if(itemsList->ValueStr() == "StyleMaintainerEMail") { StyleMaintainerEMail = QString::fromUtf8(tempString1.c_str()); }
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else if (itemsList->ValueStr() == "Preview") { Preview = currentDir+QString::fromUtf8(tempString1.c_str()); }
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}
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}
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}
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else { qDebug() << "could not load card deck file: " << tinyFileName.c_str(); }
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//check if all files are there
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cardsLeft.clear();
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int i;
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for(i=0; i<52; i++) {
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QString cardString(QString::number(i)+".png");
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if(!QDir(currentDir).exists(cardString)) {
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cardsLeft << cardString;
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}
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}
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if(!QDir(currentDir).exists("flipside.png")) {
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cardsLeft << "flipside.png";
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}
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if(!cardsLeft.isEmpty() && myW != 0) showErrorMessage(StyleDescription, cardsLeft, StyleMaintainerEMail);
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}
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void CardDeckStyleReader::showErrorMessage(QString style, QStringList failedItems, QString email)
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{
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QString items = failedItems.join(", ");
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QMessageBox::warning(myW, tr("Card Deck Style Error"),
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tr("Selected card deck style \"%1\" seems to be incomplete or defective. \nThe card picture(s) \"%2\" is/are not available. \n\nPlease contact the card deck style builder %3.").arg(style).arg(items).arg(email),
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QMessageBox::Ok);
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}
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@@ -42,16 +42,19 @@ public:
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QString getPreview() const { return Preview; }
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bool getFallBack() const { return fallBack; }
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void showErrorMessage(QString, QStringList, QString);
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private:
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QString StyleDescription;
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QString StyleDescription;
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QString StyleMaintainerEMail;
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QString Preview;
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QString currentFileName;
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QString currentDir;
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QStringList cardsLeft;
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ConfigFile *myConfig;
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gameTableImpl *myW;
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@@ -328,7 +328,7 @@ void GameTableStyleReader::showErrorMessage(QString style, QStringList failedIte
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QString items = failedItems.join(", ");
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QMessageBox::warning(myW, tr("Game Table Style Error"),
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tr("Selected game table style \"%1\" seems to be incomplete or defective. \nThe value of \"%2\" is wrong or left. Please contact the style builder %3.").arg(style).arg(items).arg(email),
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tr("Selected game table style \"%1\" seems to be incomplete or defective. \nThe value(s) of \"%2\" is/are wrong or left. \n\nPlease contact the game table style builder %3.").arg(style).arg(items).arg(email),
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QMessageBox::Ok);
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}
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