session boost_ptr refactoring
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@@ -19,7 +19,7 @@
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#include <net/socket_msg.h>
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gameLobbyDialogImpl::gameLobbyDialogImpl(startWindowImpl *parent, ConfigFile *c)
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: QDialog(parent), myW(NULL), myStartWindow(parent), myConfig(c), mySession(NULL), currentGameName(""), myPlayerId(0), isAdmin(false), inGame(false), myChat(NULL), keyUpCounter(0)
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: QDialog(parent), myW(NULL), myStartWindow(parent), myConfig(c), currentGameName(""), myPlayerId(0), isAdmin(false), inGame(false), myChat(NULL), keyUpCounter(0)
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{
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#ifdef __APPLE__
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@@ -87,11 +87,6 @@ gameLobbyDialogImpl::~gameLobbyDialogImpl()
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}
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void gameLobbyDialogImpl::setSession(Session *session)
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{
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mySession = session;
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}
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void gameLobbyDialogImpl::createGame()
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{
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assert(mySession);
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