Resolving name collisions.
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+4
-4
@@ -12,8 +12,8 @@
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/* Including external dependencies */
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#include "NonZeroId.h"
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#include "GameState.h"
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#include "PlayerAction.h"
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#include "NetGameState.h"
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#include "NetPlayerAction.h"
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#include <NativeInteger.h>
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#include <NativeEnumerated.h>
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#include <constr_SEQUENCE.h>
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@@ -32,8 +32,8 @@ typedef enum rejectionReason {
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/* YourActionRejectedMessage */
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typedef struct YourActionRejectedMessage {
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NonZeroId_t gameId;
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GameState_t gameState;
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PlayerAction_t yourAction;
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NetGameState_t gameState;
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NetPlayerAction_t yourAction;
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long yourRelativeBet;
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long rejectionReason;
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/*
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