Do not exit if sound cannot be initialized.
This commit is contained in:
+10
-14
@@ -29,19 +29,15 @@ SDLPlayer::~SDLPlayer()
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void SDLPlayer::initAudio() {
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audio_rate = 44100;
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audio_format = AUDIO_S16; /* 16-bit stereo */
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audio_channels = 2;
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audio_buffers = 4096;
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audio_format = AUDIO_S16; /* 16-bit stereo */
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audio_channels = 2;
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audio_buffers = 4096;
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music = NULL;
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SDL_Init(SDL_INIT_AUDIO);
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if(Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers)) {
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printf("Unable to open audio!\n");
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exit(1);
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}
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Mix_QuerySpec(&audio_rate, &audio_format, &audio_channels);
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if(Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) == 0)
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Mix_QuerySpec(&audio_rate, &audio_format, &audio_channels);
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}
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void SDLPlayer::playSound(string audioString) {
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@@ -52,7 +48,7 @@ void SDLPlayer::playSound(string audioString) {
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/* Actually loads up the music */
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string completeAudioString = audioString + ".wav";
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music = Mix_LoadMUS(completeAudioString.c_str());
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/* This begins playing the music - the first argument is a
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pointer to Mix_Music structure, and the second is how many
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times you want it to loop (use -1 for infinite, and 0 to
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@@ -70,15 +66,15 @@ void SDLPlayer::playSound(string audioString) {
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void SDLPlayer::audioDone() {
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Mix_HaltMusic();
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Mix_FreeMusic(music);
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music = NULL;
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Mix_FreeMusic(music);
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music = NULL;
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}
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void SDLPlayer::closeAudio() {
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Mix_HaltMusic();
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Mix_FreeMusic(music);
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music = NULL;
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music = NULL;
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Mix_CloseAudio();
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SDL_Quit();
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SDL_Quit();
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}
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