bugfix vector erase
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@@ -1813,16 +1813,26 @@ ServerLobbyThread::UserValid(unsigned playerId, const DBPlayerData &dbPlayerData
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tmpSession->GetPlayerData()->SetDBId(dbPlayerData.id);
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tmpSession->GetPlayerData()->SetDBId(dbPlayerData.id);
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tmpSession->GetPlayerData()->SetCountry(dbPlayerData.country);
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tmpSession->GetPlayerData()->SetCountry(dbPlayerData.country);
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LOG_ERROR("last_games from db = " << dbPlayerData.last_games);
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LOG_ERROR("last_games from db = " << dbPlayerData.last_games);
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//std::vector<long> last_games;
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std::stringstream ss(dbPlayerData.last_games);
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vector<string> last_games;
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for (string i; ss >> i;) {
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boost::split(last_games, dbPlayerData.last_games, boost::is_any_of(","));
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if(i.length() > 0){
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LOG_ERROR("adding lastGame " << i);
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for (int i = 0; i < result.size(); i++){
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tmpSession->GetPlayerData()->AddPlayerLastGame(stol(i));
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if(result[i].length() > 0)
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}
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tmpSession->GetPlayerData()->AddPlayerLastGame(stol(result[i]));
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if (ss.peek() == ',')
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ss.ignore();
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}
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}
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// std::stringstream ss(dbPlayerData.last_games);
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// for (string i; ss >> i;) {
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// if(i.length() > 0){
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// LOG_ERROR("adding lastGame " << i);
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// tmpSession->GetPlayerData()->AddPlayerLastGame(stol(i));
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// }
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// if (ss.peek() == ',')
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// ss.ignore();
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// }
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//tmpSession->GetPlayerData()->SetPlayerLastGames(last_games);
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//tmpSession->GetPlayerData()->SetPlayerLastGames(last_games);
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LOG_ERROR("last_games last from vector after db = " << tmpSession->GetPlayerData()->GetPlayerLastGames().back());
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LOG_ERROR("last_games last from vector after db = " << tmpSession->GetPlayerData()->GetPlayerLastGames().back());
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this->AuthChallenge(tmpSession, dbPlayerData.secret);
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this->AuthChallenge(tmpSession, dbPlayerData.secret);
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+2
-2
@@ -290,8 +290,8 @@ LOG_ERROR("checking IsPlayerAllowedToJoinCreateLimitRank() ");
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LOG_ERROR("counting timeStamp in time " << *timeStamp);
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LOG_ERROR("counting timeStamp in time " << *timeStamp);
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count++;
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count++;
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}else{
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}else{
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//LOG_ERROR("erasing overdued timestamp " << *timeStamp);
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LOG_ERROR("erasing overdued timestamp " << *timeStamp);
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//m_last_games.erase(m_last_games.begin() + i); // erase overdued entries
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m_last_games.erase(m_last_games.begin() + i); // erase overdued entries
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}
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}
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i++;
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i++;
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}
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}
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