bugfix for #203 local game menu bug
This commit is contained in:
@@ -3543,6 +3543,7 @@ void gameTableImpl::localGameModification()
|
||||
|
||||
//let the SoundEventHandler know that there is a new game
|
||||
mySoundEventHandler->newGameStarts();
|
||||
spectatorIcon->hide();
|
||||
}
|
||||
|
||||
void gameTableImpl::networkGameModification()
|
||||
@@ -3592,7 +3593,7 @@ void gameTableImpl::networkGameModification()
|
||||
myGameTableStyle->setBreakButtonStyle(pushButton_break,0);
|
||||
#endif
|
||||
blinkingStartButtonAnimationTimer->stop();
|
||||
|
||||
spectatorIcon->show();
|
||||
refreshSpectatorsDisplay();
|
||||
}
|
||||
if(myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK) {
|
||||
@@ -3601,6 +3602,7 @@ void gameTableImpl::networkGameModification()
|
||||
#else
|
||||
pushButton_break->hide();
|
||||
#endif
|
||||
spectatorIcon->hide();
|
||||
}
|
||||
//Set the playing mode to "manual"
|
||||
#ifdef GUI_800x480
|
||||
@@ -3627,8 +3629,6 @@ void gameTableImpl::networkGameModification()
|
||||
|
||||
//let the SoundEventHandler know that there is a new game
|
||||
mySoundEventHandler->newGameStarts();
|
||||
|
||||
//check if there are spectators
|
||||
}
|
||||
|
||||
void gameTableImpl::mouseOverFlipCards(bool front)
|
||||
|
||||
Reference in New Issue
Block a user