bugfix for #203 local game menu bug
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@@ -3543,6 +3543,7 @@ void gameTableImpl::localGameModification()
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//let the SoundEventHandler know that there is a new game
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//let the SoundEventHandler know that there is a new game
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mySoundEventHandler->newGameStarts();
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mySoundEventHandler->newGameStarts();
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spectatorIcon->hide();
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}
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}
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void gameTableImpl::networkGameModification()
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void gameTableImpl::networkGameModification()
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@@ -3592,7 +3593,7 @@ void gameTableImpl::networkGameModification()
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myGameTableStyle->setBreakButtonStyle(pushButton_break,0);
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myGameTableStyle->setBreakButtonStyle(pushButton_break,0);
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#endif
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#endif
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blinkingStartButtonAnimationTimer->stop();
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blinkingStartButtonAnimationTimer->stop();
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spectatorIcon->show();
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refreshSpectatorsDisplay();
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refreshSpectatorsDisplay();
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}
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}
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if(myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK) {
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if(myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK) {
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@@ -3601,6 +3602,7 @@ void gameTableImpl::networkGameModification()
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#else
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#else
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pushButton_break->hide();
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pushButton_break->hide();
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#endif
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#endif
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spectatorIcon->hide();
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}
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}
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//Set the playing mode to "manual"
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//Set the playing mode to "manual"
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#ifdef GUI_800x480
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#ifdef GUI_800x480
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@@ -3627,8 +3629,6 @@ void gameTableImpl::networkGameModification()
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//let the SoundEventHandler know that there is a new game
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//let the SoundEventHandler know that there is a new game
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mySoundEventHandler->newGameStarts();
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mySoundEventHandler->newGameStarts();
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//check if there are spectators
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}
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}
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void gameTableImpl::mouseOverFlipCards(bool front)
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void gameTableImpl::mouseOverFlipCards(bool front)
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