Send lobby etc. notifications also to players in state "spectator waiting".

This commit is contained in:
lotodore
2013-09-01 18:09:15 +02:00
parent 298aeaed4c
commit e008ef9ad5
4 changed files with 28 additions and 28 deletions
+20 -20
View File
@@ -372,7 +372,7 @@ ServerLobbyThread::MoveSessionToGame(boost::shared_ptr<ServerGame> game, boost::
// Remove session from the lobby.
m_sessionManager.RemoveSession(session->GetId());
// Session is now in game state.
session->SetState(spectateOnly ? SessionData::Spectating: SessionData::Game);
session->SetState(spectateOnly ? SessionData::Spectating : SessionData::Game);
// Store it in the list of game sessions.
m_gameSessionManager.AddSession(session);
// Set the game id of the session.
@@ -426,7 +426,7 @@ ServerLobbyThread::NotifyPlayerJoinedLobby(unsigned playerId)
{
boost::shared_ptr<NetPacket> notify = CreateNetPacketPlayerListNew(playerId);
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), notify, SessionData::Established);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), notify, SessionData::Game | SessionData::Spectating);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), notify, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
}
void
@@ -434,7 +434,7 @@ ServerLobbyThread::NotifyPlayerLeftLobby(unsigned playerId)
{
boost::shared_ptr<NetPacket> notify = CreateNetPacketPlayerListLeft(playerId);
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), notify, SessionData::Established);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), notify, SessionData::Game | SessionData::Spectating);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), notify, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
}
void
@@ -448,7 +448,7 @@ ServerLobbyThread::NotifyPlayerJoinedGame(unsigned gameId, unsigned playerId)
netListMsg->set_playerid(playerId);
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
}
void
@@ -462,7 +462,7 @@ ServerLobbyThread::NotifyPlayerLeftGame(unsigned gameId, unsigned playerId)
netListMsg->set_playerid(playerId);
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
}
void
@@ -476,7 +476,7 @@ ServerLobbyThread::NotifySpectatorJoinedGame(unsigned gameId, unsigned playerId)
netListMsg->set_playerid(playerId);
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
}
void
@@ -490,7 +490,7 @@ ServerLobbyThread::NotifySpectatorLeftGame(unsigned gameId, unsigned playerId)
netListMsg->set_playerid(playerId);
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
}
void
@@ -505,7 +505,7 @@ ServerLobbyThread::NotifyGameAdminChanged(unsigned gameId, unsigned newAdminPlay
netListMsg->set_newadminplayerid(newAdminPlayerId);
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
}
void
@@ -513,7 +513,7 @@ ServerLobbyThread::NotifyStartingGame(unsigned gameId)
{
boost::shared_ptr<NetPacket> packet = CreateNetPacketGameListUpdate(gameId, GAME_MODE_STARTED);
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
}
void
@@ -521,7 +521,7 @@ ServerLobbyThread::NotifyReopeningGame(unsigned gameId)
{
boost::shared_ptr<NetPacket> packet = CreateNetPacketGameListUpdate(gameId, GAME_MODE_CREATED);
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
}
void
@@ -649,7 +649,7 @@ ServerLobbyThread::SendGlobalChat(const string &message)
netChat->set_chattext(message);
m_sessionManager.SendToAllSessions(GetSender(), packet, SessionData::Established);
m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating);
m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
}
void
@@ -661,7 +661,7 @@ ServerLobbyThread::SendGlobalMsgBox(const string &message)
netDialog->set_notificationtext(message);
m_sessionManager.SendToAllSessions(GetSender(), packet, SessionData::Established);
m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating);
m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
}
void
@@ -674,7 +674,7 @@ ServerLobbyThread::SendChatBotMsg(const std::string &message)
netChat->set_chattext(message);
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
GetIrcBotCallback().SignalLobbyMessage(
0,
@@ -694,7 +694,7 @@ ServerLobbyThread::SendChatBotMsg(unsigned gameId, const std::string &message)
GameMap::const_iterator pos = m_gameMap.find(gameId);
if (pos != m_gameMap.end()) {
pos->second->SendToAllPlayers(packet, SessionData::Game | SessionData::Spectating);
pos->second->SendToAllPlayers(packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
}
}
@@ -1415,7 +1415,7 @@ ServerLobbyThread::HandleNetPacketChatRequest(boost::shared_ptr<SessionData> ses
netChat->set_chattext(chatMsg);
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
// Send the message to the chat cleaner bot.
m_chatCleanerManager->HandleLobbyChatText(
@@ -1481,7 +1481,7 @@ ServerLobbyThread::HandleNetPacketRejectGameInvitation(boost::shared_ptr<Session
netReject->set_playerid(tmpPlayerId);
netReject->set_playerrejectreason(reject.myrejectreason());
game.SendToAllPlayers(packet, SessionData::Game | SessionData::Spectating);
game.SendToAllPlayers(packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
}
}
}
@@ -1902,7 +1902,7 @@ ServerLobbyThread::InternalAddGame(boost::shared_ptr<ServerGame> game)
m_gameMap.insert(GameMap::value_type(game->GetId(), game));
// Notify all players.
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), CreateNetPacketGameListNew(*game), SessionData::Established);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), CreateNetPacketGameListNew(*game), SessionData::Game | SessionData::Spectating);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), CreateNetPacketGameListNew(*game), SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
{
boost::mutex::scoped_lock lock(m_statMutex);
@@ -1934,7 +1934,7 @@ ServerLobbyThread::InternalRemoveGame(boost::shared_ptr<ServerGame> game)
// Notify all players.
boost::shared_ptr<NetPacket> packet = CreateNetPacketGameListUpdate(game->GetId(), GAME_MODE_CLOSED);
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
}
void
@@ -2098,7 +2098,7 @@ ServerLobbyThread::SendPlayerList(boost::shared_ptr<SessionData> s)
{
// Retrieve all player ids.
PlayerIdList idList(m_sessionManager.GetPlayerIdList(SessionData::Established));
PlayerIdList gameIdList(m_gameSessionManager.GetPlayerIdList(SessionData::Game | SessionData::Spectating));
PlayerIdList gameIdList(m_gameSessionManager.GetPlayerIdList(SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting));
idList.splice(idList.begin(), gameIdList);
// Send all player ids to client.
PlayerIdList::const_iterator i = idList.begin();
@@ -2152,7 +2152,7 @@ ServerLobbyThread::BroadcastStatisticsUpdate(const ServerStats &stats)
data->set_statisticsvalue(m_sessionManager.GetRawSessionCount() + m_gameSessionManager.GetRawSessionCount());
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
}
}