Send lobby etc. notifications also to players in state "spectator waiting".
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@@ -58,7 +58,7 @@ class ServerGame;
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class SessionData : public boost::enable_shared_from_this<SessionData>
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{
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public:
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enum State { Init = 1, ReceivingAvatar = 2, Established = 4, Game = 8, Spectating = 16, GameWaiting = 32, SpectatorWaiting = 64, Closed = 128 };
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enum State { Init = 1, ReceivingAvatar = 2, Established = 4, Game = 8, Spectating = 16, SpectatorWaiting = 32, Closed = 128 };
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SessionData(boost::shared_ptr<boost::asio::ip::tcp::socket> sock, SessionId id, SessionDataCallback &cb, boost::asio::io_service &ioService);
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~SessionData();
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