Move the listView data to the c++ context
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@@ -1,7 +1,114 @@
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#include "createlocalgameviewimpl.h"
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#include "configfile.h"
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#include "mylistviewitemdata.h"
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#include <QtQml>
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CreateLocalGameViewImpl::CreateLocalGameViewImpl(QObject *parent) : QObject(parent)
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CreateLocalGameViewImpl::CreateLocalGameViewImpl(QObject *parent, QQmlApplicationEngine *e, boost::shared_ptr<ConfigFile> c)
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: QObject(parent) ,myQmlEngine(e), myConfig(c)
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{
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//Build the listView data structure
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MyListViewItemData *item = NULL;
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//ComboBox number of players
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item = new MyListViewItemData;
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item->setMyId("comboBox_NumberOfPlayers");
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item->setMyTitle(tr("Number of players"));
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item->setMyType("ComboBox");
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const int n = 9;
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for (int i = 10; i > (10-n); --i) item->appendToMyValuesList(QString::number(i));
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item->setMyValueIsIndex(false);
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myListData.append(item);
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//SpinBox start cash-
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item = new MyListViewItemData;
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item->setMyId("spinBox_StartCash");
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item->setMyTitle(tr("Start cash"));
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item->setMyType("SpinBox");
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item->setMyMaxValue("1000000");
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item->setMyMinValue("1000");
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item->setMyPrefix("$");
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myListData.append(item);
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//SpinBox start blind
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item = new MyListViewItemData;
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item->setMyId("spinBox_FirstSmallBlind");
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item->setMyTitle(tr("First small blind"));
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item->setMyType("SpinBox");
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item->setMyMaxValue("20000");
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item->setMyMinValue("5");
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item->setMyPrefix("$");
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myListData.append(item);
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//Blinds raise interval selector
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item = new MyListViewItemData;
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item->setMyId("selector_BlindsRaiseInterval");
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item->setMyTitle(tr("Blinds raise interval"));
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item->setMyType("BlindsRaiseInterval");
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myListData.append(item);
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//Blinds raise mode selector
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item = new MyListViewItemData;
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item->setMyId("selector_BlindsRaiseMode");
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item->setMyTitle(tr("Blinds raise mode"));
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item->setMyType("BlindsRaiseMode");
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myListData.append(item);
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//ComboBox game speed
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item = new MyListViewItemData;
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item->setMyId("comboBox_GameSpeed");
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item->setMyTitle(tr("Game speed"));
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item->setMyType("ComboBox");
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const int m = 11;
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for (int i = 11; i > (11-m); --i) item->appendToMyValuesList(QString::number(i));
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item->setMyValueIsIndex(false);
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myListData.append(item);
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myQmlEngine->rootContext()->setContextProperty("CreateLocalGameViewData", QVariant::fromValue(myListData));
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}
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CreateLocalGameViewImpl::~CreateLocalGameViewImpl()
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{
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}
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MyListViewItemData* CreateLocalGameViewImpl::listItem(QString id)
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{
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for (int i = 0; i < myListData.size(); ++i) {
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if (static_cast<MyListViewItemData*>(myListData.at(i))->myId() == id)
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return static_cast<MyListViewItemData*>(myListData.at(i));
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}
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qDebug("ERROR: listItem in createLocalGameViewImpl could not be found");
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return NULL;
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}
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void CreateLocalGameViewImpl::readConfigValues()
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{
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listItem("comboBox_NumberOfPlayers")->setMyValue(QString::number(myConfig->readConfigInt("NumberOfPlayers")));
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listItem("spinBox_StartCash")->setMyValue(QString::number(myConfig->readConfigInt("StartCash")));
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listItem("spinBox_FirstSmallBlind")->setMyValue(QString::number(myConfig->readConfigInt("FirstSmallBlind")));
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listItem("selector_BlindsRaiseInterval")->setMyRaiseOnHandsType(QString::number(myConfig->readConfigInt("RaiseBlindsAtHands")));
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listItem("selector_BlindsRaiseInterval")->setMyRaiseOnHandsInterval(QString::number(myConfig->readConfigInt("RaiseSmallBlindEveryHands")));
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listItem("selector_BlindsRaiseInterval")->setMyRaiseOnMinutesInterval(QString::number(myConfig->readConfigInt("RaiseSmallBlindEveryMinutes")));
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listItem("selector_BlindsRaiseMode")->setMyAlwaysDoubleBlinds(QString::number(myConfig->readConfigInt("AlwaysDoubleBlinds")));
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std::list<int> myList = myConfig->readConfigIntList("ManualBlindsList");
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std::list<int>::iterator it1;
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listItem("selector_BlindsRaiseMode")->clearMyManualBlindsList();
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for(it1= myList.begin(); it1 != myList.end(); ++it1) {
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listItem("selector_BlindsRaiseMode")->appendToMyManualBlindsList(QString::number(*it1));
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}
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listItem("selector_BlindsRaiseMode")->setMyAfterMBAlwaysDoubleBlinds(QString::number(myConfig->readConfigInt("AfterMBAlwaysDoubleBlinds")));
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listItem("selector_BlindsRaiseMode")->setMyAfterMBAlwaysRaiseAbout(QString::number(myConfig->readConfigInt("AfterMBAlwaysRaiseAbout")));
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listItem("selector_BlindsRaiseMode")->setMyAfterMBAlwaysRaiseValue(QString::number(myConfig->readConfigInt("AfterMBAlwaysRaiseValue")));
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listItem("selector_BlindsRaiseMode")->setMyAfterMBStayAtLastBlind(QString::number(myConfig->readConfigInt("AfterMBStayAtLastBlind")));
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listItem("comboBox_GameSpeed")->setMyValue(QString::number(myConfig->readConfigInt("GameSpeed")));
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}
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void CreateLocalGameViewImpl::startGame()
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{
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qDebug() << "Start Game from CreateLocalGameViewImpl:";
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qDebug() << "Number of players: " << listItem("comboBox_NumberOfPlayers")->myValue();
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}
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