Fixed game state for server.
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@@ -25,8 +25,6 @@
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#include <gui/guiinterface.h>
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#include <gamedata.h>
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#include <deque>
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#define GAME_THREAD_TERMINATE_TIMEOUT 200
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@@ -62,8 +60,6 @@ public:
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protected:
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typedef std::deque<SessionWrapper > SessionQueue;
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// Main function of the thread.
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virtual void Main();
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