Added uptime stat in admin irc.
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@@ -69,7 +69,7 @@ private:
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ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig, AvatarManager &avatarManager)
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: m_gui(gui), m_avatarManager(avatarManager), m_playerConfig(playerConfig),
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m_curGameId(0), m_curUniquePlayerId(0), m_curSessionId(INVALID_SESSION + 1),
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m_statDataChanged(false)
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m_statDataChanged(false), m_startTime(boost::posix_time::second_clock::local_time())
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{
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m_senderCallback.reset(new ServerSenderCallback(*this));
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m_sender.reset(new SenderThread(GetSenderCallback()));
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@@ -273,6 +273,12 @@ ServerLobbyThread::GetStats() const
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return m_statData;
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}
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boost::posix_time::ptime
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ServerLobbyThread::GetStartTime() const
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{
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return m_startTime;
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}
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u_int32_t
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ServerLobbyThread::GetNextUniquePlayerId()
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{
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@@ -111,6 +111,13 @@ ServerManager::SignalIrcChatMsg(const std::string &nickName, const std::string &
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else if (command == "stat")
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{
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ServerStats tmpStats = GetLobbyThread().GetStats();
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boost::posix_time::ptime curTime(boost::posix_time::second_clock::local_time());
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{
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ostringstream statStream;
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statStream
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<< "Server uptime................ " << curTime - GetLobbyThread().GetStartTime();
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m_ircThread->SendChatMessage(statStream.str());
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}
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{
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ostringstream statStream;
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statStream
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