Now using int as parameters for the signal/slot method. This needs to be fixed some time...
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+4
-4
@@ -26,10 +26,10 @@
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struct GameData
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{
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GameData() : numberOfPlayers(0), startCash(0), smallBlind(0), handsBeforeRaise(1) {}
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unsigned numberOfPlayers;
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unsigned startCash;
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unsigned smallBlind;
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unsigned handsBeforeRaise;
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int numberOfPlayers;
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int startCash;
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int smallBlind;
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int handsBeforeRaise;
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};
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#endif
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