Now using int as parameters for the signal/slot method. This needs to be fixed some time...
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@@ -92,7 +92,7 @@ void GuiWrapper::SignalNetClientConnect(int actionID) { myW->SignalNetClientConn
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void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->SignalNetClientGameInfo(actionID); }
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void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->SignalNetClientError(errorID, osErrorID); }
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void GuiWrapper::SignalNetClientGameStart(const GameData &gameData) { myW->SignalNetClientGameStart(GameDataWrapper(gameData)); }
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void GuiWrapper::SignalNetClientGameStart(const GameData &gameData) { myW->SignalNetClientGameStart(gameData.numberOfPlayers, gameData.startCash, gameData.smallBlind, gameData.handsBeforeRaise); }
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void GuiWrapper::SignalNetServerSuccess(int actionID) { }
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void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { }
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