Now using int as parameters for the signal/slot method. This needs to be fixed some time...

This commit is contained in:
lotodore
2007-04-27 22:55:19 +00:00
parent 73a5117066
commit e0bc14282f
8 changed files with 17 additions and 102 deletions
+1 -1
View File
@@ -92,7 +92,7 @@ void GuiWrapper::SignalNetClientConnect(int actionID) { myW->SignalNetClientConn
void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->SignalNetClientGameInfo(actionID); }
void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->SignalNetClientError(errorID, osErrorID); }
void GuiWrapper::SignalNetClientGameStart(const GameData &gameData) { myW->SignalNetClientGameStart(GameDataWrapper(gameData)); }
void GuiWrapper::SignalNetClientGameStart(const GameData &gameData) { myW->SignalNetClientGameStart(gameData.numberOfPlayers, gameData.startCash, gameData.smallBlind, gameData.handsBeforeRaise); }
void GuiWrapper::SignalNetServerSuccess(int actionID) { }
void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { }