Now using int as parameters for the signal/slot method. This needs to be fixed some time...
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@@ -538,7 +538,7 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
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connect(this, SIGNAL(SignalNetClientGameInfo(int)), myWaitingForServerGameDialog, SLOT(refresh(int)));
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// Errors are handled globally, not within one dialog.
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connect(this, SIGNAL(SignalNetClientError(int, int)), this, SLOT(networkError(int, int)));
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connect(this, SIGNAL(SignalNetClientGameStart(GameDataWrapper)), this, SLOT(networkStart(GameDataWrapper)));
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connect(this, SIGNAL(SignalNetClientGameStart(int, int, int, int)), this, SLOT(networkStart(int, int, int, int)));
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connect(this, SIGNAL(SignalNetServerPlayerJoined(QString)), myStartNetworkGameDialog, SLOT(addConnectedPlayer(QString)));
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@@ -2200,9 +2200,14 @@ void mainWindowImpl::networkError(int errorID, int osErrorID) {
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myWaitingForServerGameDialog->reject();
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}
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void mainWindowImpl::networkStart(GameDataWrapper gameData)
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void mainWindowImpl::networkStart(int numberOfPlayers, int startCash, int smallBlind, int handsBeforeRaise)
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{
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mySession->startGame(gameData.GetGameData());
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GameData gameData;
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gameData.numberOfPlayers = numberOfPlayers;
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gameData.startCash = startCash;
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gameData.smallBlind = smallBlind;
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gameData.handsBeforeRaise = handsBeforeRaise;
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mySession->startGame(gameData);
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}
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void mainWindowImpl::keyPressEvent ( QKeyEvent * event ) {
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