Now using int as parameters for the signal/slot method. This needs to be fixed some time...

This commit is contained in:
lotodore
2007-04-27 22:55:19 +00:00
parent 73a5117066
commit e0bc14282f
8 changed files with 17 additions and 102 deletions
+3 -3
View File
@@ -29,7 +29,7 @@
#include "handinterface.h"
#include "game_defs.h"
#include <gamedatawrapper.h>
#include <gamedata.h>
class Session;
class Game;
@@ -94,7 +94,7 @@ signals:
void SignalNetClientConnect(int actionID);
void SignalNetClientGameInfo(int actionID);
void SignalNetClientError(int errorID, int osErrorID);
void SignalNetClientGameStart(GameDataWrapper gameData);
void SignalNetClientGameStart(int numberOfPlayers, int startCash, int smallBlind, int handsBeforeRaise);
void SignalNetServerPlayerJoined(QString playerName);
public slots:
@@ -191,7 +191,7 @@ public slots:
void paintStartSplash();
void networkError(int, int);
void networkStart(GameDataWrapper);
void networkStart(int, int, int, int);
private: