Now using int as parameters for the signal/slot method. This needs to be fixed some time...
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@@ -51,7 +51,7 @@ void Session::startGame(const GameData &gameData) {
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currentGameID++;
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PlayerDataList playerDataList;
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for(unsigned i=0; i<gameData.numberOfPlayers; i++) {
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for(int i=0; i<gameData.numberOfPlayers; i++) {
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//Namen und Avatarpfad abfragen
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ostringstream myName;
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