Clarified initialization order to prevent possible race condition when initializing a new game.

This commit is contained in:
lotodore
2007-10-25 21:59:06 +00:00
parent d0c34c572b
commit e0f1193963
3 changed files with 6 additions and 13 deletions
+1 -1
View File
@@ -588,10 +588,10 @@ ServerLobbyThread::HandleNetPacketCreateGame(SessionWrapper session, const NetPa
GetNextGameId(),
createGameData.gameName,
createGameData.password,
createGameData.gameData,
session.playerData->GetUniqueId(),
GetGui(),
m_playerConfig));
game->Init(createGameData.gameData);
MoveSessionToGame(*game, session);