Clarified initialization order to prevent possible race condition when initializing a new game.

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lotodore committed 2007-10-25 21:59:06 +00:00
1 parent d0c34c572b
commit e0f1193963
3 files changed
+6 -13

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@@ -588,10 +588,10 @@ ServerLobbyThread::HandleNetPacketCreateGame(SessionWrapper session, const NetPa
GetNextGameId(),
createGameData.gameName,
createGameData.password,
createGameData.gameData,
session.playerData->GetUniqueId(),
GetGui(),
m_playerConfig));
game->Init(createGameData.gameData);
MoveSessionToGame(*game, session);