Clarified initialization order to prevent possible race condition when initializing a new game.
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@@ -588,10 +588,10 @@ ServerLobbyThread::HandleNetPacketCreateGame(SessionWrapper session, const NetPa
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GetNextGameId(),
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createGameData.gameName,
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createGameData.password,
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createGameData.gameData,
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session.playerData->GetUniqueId(),
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GetGui(),
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m_playerConfig));
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game->Init(createGameData.gameData);
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MoveSessionToGame(*game, session);
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