Create I/O service object in sender thread.
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@@ -84,7 +84,7 @@ ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig
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m_statDataChanged(false), m_startTime(boost::posix_time::second_clock::local_time())
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{
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m_senderCallback.reset(new ServerSenderCallback(*this));
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m_sender.reset(new SenderThread(*m_senderCallback, m_ioService));
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m_sender.reset(new SenderThread(*m_senderCallback));
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m_receiver.reset(new ReceiverHelper);
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}
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@@ -350,6 +350,7 @@ ServerLobbyThread::Main()
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try
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{
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m_sender->Start();
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m_ioService = dynamic_cast<SenderThread *>(m_sender.get())->GetIOService();
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while (!ShouldTerminate())
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{
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@@ -1055,7 +1056,7 @@ ServerLobbyThread::HandleNewConnection(boost::shared_ptr<ConnectData> connData)
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//}
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// Create a new session.
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boost::shared_ptr<SessionData> sessionData(new SessionData(connData->ReleaseSocket(), m_curSessionId++, m_sender, *m_senderCallback, m_ioService));
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boost::shared_ptr<SessionData> sessionData(new SessionData(connData->ReleaseSocket(), m_curSessionId++, m_sender, *m_senderCallback, *m_ioService));
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m_sessionManager.AddSession(sessionData);
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LOG_VERBOSE("Accepted connection - session #" << sessionData->GetId() << ".");
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