Preparing network protocol for rejoin.
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/*
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* Generated by asn1c-0.9.23 (http://lionet.info/asn1c)
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* From ASN.1 module "POKERTH-PROTOCOL"
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* found in "../../../docs/pokerth.asn1"
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* `asn1c -fskeletons-copy`
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*/
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#ifndef _GameStartModeRejoin_H_
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#define _GameStartModeRejoin_H_
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#include <asn_application.h>
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/* Including external dependencies */
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#include <asn_SEQUENCE_OF.h>
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#include <constr_SEQUENCE_OF.h>
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#include <constr_SEQUENCE.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Forward declarations */
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struct RejoinPlayerData;
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/* GameStartModeRejoin */
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typedef struct GameStartModeRejoin {
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struct rejoinPlayerData {
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A_SEQUENCE_OF(struct RejoinPlayerData) list;
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/* Context for parsing across buffer boundaries */
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asn_struct_ctx_t _asn_ctx;
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} rejoinPlayerData;
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/*
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* This type is extensible,
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* possible extensions are below.
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*/
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/* Context for parsing across buffer boundaries */
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asn_struct_ctx_t _asn_ctx;
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} GameStartModeRejoin_t;
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/* Implementation */
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extern asn_TYPE_descriptor_t asn_DEF_GameStartModeRejoin;
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#ifdef __cplusplus
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}
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#endif
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/* Referred external types */
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#include "RejoinPlayerData.h"
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#endif /* _GameStartModeRejoin_H_ */
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#include <asn_internal.h>
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