Preparing network protocol for rejoin.
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@@ -21,22 +21,23 @@
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extern "C" {
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#endif
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/* InitAckMessage */
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typedef struct InitAckMessage {
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Guid_t yourSessionId;
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NonZeroId_t yourPlayerId;
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AvatarHash_t *yourAvatar /* OPTIONAL */;
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/*
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* This type is extensible,
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* possible extensions are below.
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*/
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/* Context for parsing across buffer boundaries */
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asn_struct_ctx_t _asn_ctx;
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} InitAckMessage_t;
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/* InitAckMessage */
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typedef struct InitAckMessage {
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Guid_t yourSessionId;
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NonZeroId_t yourPlayerId;
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AvatarHash_t *yourAvatar /* OPTIONAL */;
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NonZeroId_t *rejoinGameId /* OPTIONAL */;
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/*
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* This type is extensible,
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* possible extensions are below.
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*/
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/* Implementation */
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extern asn_TYPE_descriptor_t asn_DEF_InitAckMessage;
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/* Context for parsing across buffer boundaries */
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asn_struct_ctx_t _asn_ctx;
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} InitAckMessage_t;
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/* Implementation */
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extern asn_TYPE_descriptor_t asn_DEF_InitAckMessage;
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#ifdef __cplusplus
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}
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