Preparing network protocol for rejoin.
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303 files changed
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@@ -8,7 +8,7 @@
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#include "InvitePlayerToGameMessage.h"
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static asn_TYPE_member_t asn_MBR_InvitePlayerToGameMessage_1[] = {
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{ ATF_NOFLAGS, 0, offsetof(struct InvitePlayerToGameMessage, gameId),
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{ ATF_NOFLAGS, 0, offsetof(struct InvitePlayerToGameMessage, gameId),
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(ASN_TAG_CLASS_UNIVERSAL | (2 << 2)),
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0,
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&asn_DEF_NonZeroId,
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@@ -16,8 +16,8 @@ static asn_TYPE_member_t asn_MBR_InvitePlayerToGameMessage_1[] = {
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0, /* PER is not compiled, use -gen-PER */
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0,
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"gameId"
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},
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{ ATF_NOFLAGS, 0, offsetof(struct InvitePlayerToGameMessage, playerId),
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},
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{ ATF_NOFLAGS, 0, offsetof(struct InvitePlayerToGameMessage, playerId),
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(ASN_TAG_CLASS_UNIVERSAL | (2 << 2)),
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0,
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&asn_DEF_NonZeroId,
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@@ -25,15 +25,15 @@ static asn_TYPE_member_t asn_MBR_InvitePlayerToGameMessage_1[] = {
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0, /* PER is not compiled, use -gen-PER */
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0,
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"playerId"
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},
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},
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};
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static ber_tlv_tag_t asn_DEF_InvitePlayerToGameMessage_tags_1[] = {
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(ASN_TAG_CLASS_APPLICATION | (16 << 2)),
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(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
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};
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static asn_TYPE_tag2member_t asn_MAP_InvitePlayerToGameMessage_tag2el_1[] = {
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 400 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 } /* playerId at 402 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 407 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 } /* playerId at 409 */
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};
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static asn_SEQUENCE_specifics_t asn_SPC_InvitePlayerToGameMessage_specs_1 = {
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sizeof(struct InvitePlayerToGameMessage),
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@@ -58,10 +58,10 @@ asn_TYPE_descriptor_t asn_DEF_InvitePlayerToGameMessage = {
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0, /* Use generic outmost tag fetcher */
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asn_DEF_InvitePlayerToGameMessage_tags_1,
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sizeof(asn_DEF_InvitePlayerToGameMessage_tags_1)
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/sizeof(asn_DEF_InvitePlayerToGameMessage_tags_1[0]) - 1, /* 1 */
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/sizeof(asn_DEF_InvitePlayerToGameMessage_tags_1[0]) - 1, /* 1 */
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asn_DEF_InvitePlayerToGameMessage_tags_1, /* Same as above */
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sizeof(asn_DEF_InvitePlayerToGameMessage_tags_1)
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/sizeof(asn_DEF_InvitePlayerToGameMessage_tags_1[0]), /* 2 */
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/sizeof(asn_DEF_InvitePlayerToGameMessage_tags_1[0]), /* 2 */
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0, /* No PER visible constraints */
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asn_MBR_InvitePlayerToGameMessage_1,
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2, /* Elements count */
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