Flop/turn/river cards are now sent in a network game.
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@@ -153,6 +153,7 @@ protected:
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static void GameRun(Game &curGame, int state);
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static PlayerInterface *GetCurrentPlayer(Game &curGame);
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static void SendNewRoundCards(ServerRecvThread &server, Game &curGame);
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};
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// State: Wait for a player action.
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