sqlite-log: complete new hand log
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@@ -141,6 +141,7 @@ void LocalBeRo::run()
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switch(myBeRoID) {
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case GAME_STATE_FLOP:
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myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2]);
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myHand->getLog()->logBoardCards(myBeRoID, tempBoardCardsArray);
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break;
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case GAME_STATE_TURN:
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myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3]);
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