limitrank - draft with return false always

This commit is contained in:
Kai Philipp
2019-09-09 19:21:15 +02:00
parent add886ebee
commit e18e459434
5 changed files with 70 additions and 3 deletions
+8 -3
View File
@@ -1427,13 +1427,18 @@ ServerLobbyThread::HandleNetPacketJoinGame(boost::shared_ptr<SessionData> sessio
SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_NOT_INVITED);
} else if (!game->CheckPassword(password)) {
SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_INVALID_PASSWORD);
} else if (tmpData.gameType == GAME_TYPE_RANKING
&& !joinGame.spectateonly()
} else if (tmpData.gameType == GAME_TYPE_RANKING) {
if(!joinGame.spectateonly()
&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR
&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4V6
&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4
&& game->IsClientAddressConnected(session->GetClientAddr())) {
SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_IP_BLOCKED);
SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_IP_BLOCKED);
}else if (!session->IsPlayerAllowedToJoinLimitRank(session->GetPlayerData()->GetUniqueId())) {
SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_IP_BLOCKED);
}
}
} else {
MoveSessionToGame(game, session, joinGame.autoleave(), false);