Rewrote the code which handles leaving of players during the network game. Some bug is still remaining.
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@@ -148,7 +148,7 @@ void Game::initHand()
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// Anzahl noch aktiver Spieler ermitteln
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actualQuantityPlayers = 0;
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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if(playerArray[i]->getMyActiveStatus() != 0) actualQuantityPlayers++;
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if(playerArray[i]->getMyActiveStatus()) actualQuantityPlayers++;
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}
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//Spieler Action auf 0 setzen
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