Fixed bug: "hands before raise" is now taken from dialog. Removed config from game.cpp for networking.
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+3
-11
@@ -25,19 +25,19 @@
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#include <sstream>
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#include "game_defs.h"
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#include "playerdata.h"
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class GuiInterface;
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class HandInterface;
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class PlayerInterface;
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class BoardInterface;
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class EngineFactory;
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class ConfigFile;
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class Game {
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public:
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Game(ConfigFile*, GuiInterface*, int, int, int, int);
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Game(GuiInterface *gui, const PlayerDataList &playerData, int sC, int sB, int hbrsB, int gameId);
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~Game();
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@@ -69,9 +69,6 @@ public:
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void setActualHandID(const int& theValue) { actualHandID = theValue; }
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int getActualHandID() const { return actualHandID; }
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void setRoundsToRaiseSmallBlind(const int& theValue) { roundsToRaiseSmallBlind = theValue; }
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int getRoundsToRaiseSmallBlind() const { return roundsToRaiseSmallBlind; }
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void startHand();
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@@ -82,8 +79,6 @@ public:
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private:
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EngineFactory *myFactory;
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ConfigFile *myConfig;
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GuiInterface *myGui;
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HandInterface *actualHand;
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BoardInterface *actualBoard;
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@@ -93,6 +88,7 @@ private:
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int startQuantityPlayers;
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int startCash;
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int startSmallBlind;
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int startHandsBeforeRaiseSmallBlind;
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int myGameID;
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//Laufvariablen
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@@ -100,10 +96,6 @@ private:
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int actualSmallBlind;
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int actualHandID;
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int dealerPosition;
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int roundsToRaiseSmallBlind;
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};
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#endif
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